Young Guns 15

Young Guns 16

2018: Building on the tremendous successes of the previous year, Young Guns 16 strived to be better than ever before, with the largest jury in Young Guns history. More than 60 creative men and women — slightly more of the latter than the former — made up of both past YG winners and industry luminaries, volunteered their time to select this year's class

After several weeks of poring over hundreds of entries from nearly 40 countries, the jury selected an incredible shortlist of 82 finalists. From this list, the jury continued to debate and discuss, finally choosing 30 new Young Guns to join the family. These new Young Guns are set to receive this year's reinvented trophy, a floating Cube designed by YG11 winnerJuan Carlos Pagan and his studio Sunday Afternoon.

The Young Guns 16 ceremony and party will take place on November 15, 2018.



Now that the winners of Young Guns 16 have been unveiled, we invite the global creative community at large to check out all of their incredible work, as well as to cast a vote for their favorite YG16 winner. The one who receives the most votes by November 14 will be announced at the party the following evening. Will your choice follow in the footsteps of South African filmmaker SJ, last year's Creative Choice winner? VOTE TODAY!


Max Guther


Max Guther is a Berlin based illustrator and designer using a unique 3d aesthetic to bring his slightly hyperreal illustrations to life. He studied Communication Design from 2012 ? 2017 at University of Applied Sciences in Mainz and Offenbach School of Design.

Since interning at the graphic design studio HORT in 2016, he works as a freelance illustrator for clients such as Wired, GQ, Zeit, Pitchfork and Esquire.

Working with a mix of 3D and Photoshop, he creates worlds focusing on the interaction between architectural details, interiors and the human body to convey everyday situations and activities. Influenced by the aesthetic of old computer games and isometric representations by Bauhaus architects and designers such as Walter Gropius and Herbert Bayer he uses the isometric perspective to mimic an all-seeing observation.
I?m Not Okay (I Promise) Agency: Max Guther Client: Kellenberger-White for Elephant Magazine Category: YG16 Year: 2018
Smart Home Agency: Max Guther Client: Zeit Wissen Magazine Category: YG16 Year: 2018
Look Behind You Agency: Max Guther Client: C.A.R. Category: YG16 Year: 2018
The Future of Retail Agency: Max Guther Client: The Future Laboratory Category: YG16 Year: 2018
Sriracha Is for Closers Agency: Max Guther Client: Esquire US Category: YG16 Year: 2018
Designing for Shared Living Agency: Max Guther Client: Space 10 Category: YG16 Year: 2018




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