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The One Show is the world's most prestigious award show in advertising and design. For over 50 years, the Gold Pencil has been regarded as one of the top prizes in the creative industry. The One Show has a rich legacy of honoring some of the most groundbreaking ideas, created by some of the most remarkable minds in creativity.

2024 One Show - Interactive, Online & Mobile

"Jump ’n’ Hear – A Roblox Hearing Game."

Agency Grabarz & Partner / Hamburg + headraft / Hamburg

Client audibene / hear.com

Category

Gaming / Online

Annual ID

OS24_IN048M

About the Work

With "Blackout at Mount Earverest" we transform something boring like a hearing test into an immersive and entertaining gaming experience. We show how unpopular but necessary and helpful experiences can be creatively transformed into something entertaining that kids can actively enjoy. While playing the game the kids not only check their hearing, but also experience how important it is for the things they love. By turning a hearing test into a computer game on a popular gaming platform while raising awareness for teen hearing health, hear.com and Audibene position themselves as modern brands in the hearing care space.

In a study, the World Health Organization (WHO) says the hearing of one billion young people is at risk from unhealthy listening habits and noisy environments.
This could have strong effects on their development: Adolescents who suffer from hearing loss are not only disadvantaged at school. Nevertheless, hearing disorders often go unnoticed.

We turn three classic hearing tests - stereo audiometry, speech audiometry and sound audiometry - into a computer game. Then we bring the topic to where the young people are: "Blackout at Mount Earverest" is aimed at 13- to 16-year-old players. Especially in this age group, young people have more important things on their mind than take care of their hearing. That's why we address them where they spend their time. On ROBLOX! A game platform where 67.3 million active players spend more than 4.6 billion hours every month!

The virtual worlds of computer games are the new schoolyard. This is where teenagers meet their friends. And this is the environment in which we let them playfully discover for themselves how important their hearing is in daily life and whether their hearing is still as good as they think.

2024 Awards

Total Points: 3

Merit

Credits

Agency

Grabarz & Partner / Hamburg

Digital Agency

headraft / Hamburg

Chief Creative Officer

Felix Fenz
Julian Weiss

Creative Director

Insa Hollenberg
Robin Seufert

Executive Creative Director

Julijus Rebic

Sound Designer

Marc Fragstein

Strategy Director

Dennis Ullner 

Agency Producer

Petra Ahrens

Creative Director Technology

Christian Greitmann
Oliver Heidorn

Digital Artist / World Designer & 3D Artist

Max Freytag

Game Designer / Programmer

Simone Pivetta

Account Manager

Peter Kiefer
Carl Alt

Advertising Manager

Peter Nießen

Global Head of Product Marketing

Tobias Haude

Grading

Johanna Fastenau

Influencer Relations / Artist Manager

Richmond Acheampong

PR

Ina Bach

PR / Marketing

Freya Schulte-Wintrop

Project Management

Angela Schubert
Fatma Fiedler

Strategy

Lukas Fiedler

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