The One Show

The One Show is the world's most prestigious award show in advertising and design. For over 50 years, the Gold Pencil has been regarded as one of the top prizes in the creative industry. The One Show has a rich legacy of honoring some of the most groundbreaking ideas, created by some of the most remarkable minds in creativity.

2025 One Show - Interactive, Online & Mobile

Killabyte

Agency Colenso BBDO / Auckland + Satellite / Auckland + SPUR / Auckland + BUCK / Sydney

Client Spark New Zealand

Category

Digital Installations / In-Person

Annual ID

OS25_IN050M

Background

The telco category in New Zealand is jam packed with various competitors providing similar products. For Spark, the premium market leader, this presents a challenge. Why would someone pay more for parity?

The truth is the size, scale and strength of Spark’s network is unrivalled. So, proving the power of our network to the nation, whilst living out our core brand proposition of using technology to open opportunities for people across the nation, is imperative.

We applied this brand positioning to the cut-throat world of gaming, which has a unique cultural context in New Zealand.

In New Zealand, gamers don’t feel like they’re taken seriously. There are no major gaming events, no major publishers investing in the industry, social stigma to playing, and many serious gamers move overseas to increase their chances of competing.

With gamers already being a famously cynical group when it comes to brands, Spark had to enter the category in a meaningful way, contributing something to the culture so we were embraced, not ridiculed. If we were seen to be cashing in, we would be actively rejected.

All of this would help build our perception as the true network of choice for gamers, both technologically and culturally.

Creative Idea

Spark needed to prove the power of its network, so set out to build its perception as the network for gamers.

We launched the country’s biggest ever gaming festival. Then we turned it into the world’s first gaming festival that people could play.

Killabyte was a giant co-op game, for all attendees. In Killabyte, players faced off against Byte, the festival’s boss inspired by the original snake mobile game. Byte despises modern gaming and plots to destroy it, sending it back to the brick phone era. Players’ mission was to defeat Byte to unleash the future of gaming.

Festivalgoers were armed from the moment they walked in, with every entry wristband becoming a custom EXABAND. Any time players scanned their EXABAND at booths, vendors and other games, it dealt damage to Byte and earned them points. Every festival interaction counted towards the game, with players moving up live leaderboards in order to win exclusive prizes.

Insights & Strategy

We spoke to casual and professional gamers across NZ and around the globe, and we kept hearing the same thing: gaming in New Zealand was stuck in the past, whilst the rest of the world was living in the future.

The community here is small, we’re always left off global event calendars, and there’s no chance of being a serious gamer if you stay in the country.

So, the gaming community didn’t need a brand trying to make money, they needed validation and an elevation of the gaming experience. They needed someone to help them catch up.

Our strategic intent became to evolve the game that New Zealand was playing.

We wanted to give New Zealand gamers something both them and the world hadn’t seen before, making them feel like New Zealand was leading the world in gaming experiences, for a change.

Execution

Execution
We evolved one of the bastions of modern gaming: gaming festivals. By not just creating and hosting the biggest gaming festival the country had ever seen; but turning the festival into a giant co-op game itself, Killabyte.

In Killabyte, players faced off against Byte, the festival’s boss inspired by the original snake mobile game. Byte despises modern gaming and plots to destroy it, sending it back to the brick phone era. Players’ mission was to defeat Byte to unleash the future of gaming.

Festivalgoers were armed from the moment they walked in, with every entry wristband becoming a custom EXABAND. Any time players scanned their EXABAND at booths, vendors and other games, it dealt damage to Byte and earned them points. Every festival interaction counted towards the game, with players moving up live leaderboards in order to win exclusive prizes.

Killabyte needed to stack up beside the world-famous AAA games at the festival - Fortnite, NBA2K, COD - so every detail of the story and lore was meticulously planned.  

First, the gameplay had to feel fresh and addictive. By scanning EXABANDS at different vendors, games and experiences, players would immediately damage Byte and earn points. The more attendees did, the more points they earned. 

The boss also needed to feel intriguing, threatening, and instantly iconic. Byte was that icon. Using all the arena screens, Byte spent the day slithering through the arena, surprising gamers in hallways, LAN rooms, even the mainstage.  

Killabyte also had a world of extra content for players to discover. A full side quest. Hidden collectibles. Achievements. Even secret concept art. The festival culminated in an epic final boss fight with Byte, with every attendee contributing to defeating it once and for all. 

Results

We helped pull gaming in New Zealand from the past into the future and were embraced by gamers in turn.

Killabyte saw 601,677 individual game interactions and was voted the most popular game at the festival, beating Fortnite, the new NBA2K and Call of Duty to the top spot.

Attendees collectively spent 51,142 minutes playing Killabyte (that’s over 35 days of gameplay), finding 19,996 physical game collectibles throughout the day, and dealing 4,577,069 damage points to Byte. Players spent an average of 13 minutes using the Killabyte mobile app during the day, with one player spending 1hr29m using it.

And we left a lasting impression. Gamers said they were 77% more likely to consider Spark for gaming products, we became #1 in ‘network for gamers’, and we then saw a 349% increase in gaming product orders and a 212.8% increase in gaming accessory revenue too.

2025 Awards

Total Points: 3

Merit

Credits

Agency

Colenso BBDO / Auckland
Satellite / Auckland
SPUR / Auckland

Design Firm

BUCK / Sydney

Art Director

Harry Pfiszter

Associate Creative Director

Marc Bouyer

Chief Creative Officer

Simon Vicars

Chief Strategy Officer

Rob Campbell

Copywriter

Max Taptiklis

Creative Director

Robin Rawstone

Executive Creative Director

Gareth O'Brien

Producer

Sophie Knott

Strategist

Augustine Guthrie

Animator / Editor

Arkadi Kravtchouk
Scott Moore

Executive Producer

Erica Ford

Group Strategy Director

Martin Bassot

Intermediate Copywriter

Guy Trengrove

Senior Art Director

Jian-Xin Tay

2D Animation

Danny Stern

3D Animation

Ben Hubbard
Bryce Pemberton
Lawrence Wong
Soy Kim

3D Lead/Technical Supervisor

Corin Sadlier

Account Director - Project Lead

Roxane Merville

Account Director - Project Support

Rachel Rowe

Agency Integrated Producer

Anna Thornton

Application Developer

Assad Ali
Matt Visser
Rachel Worth

Brand Partner

Ally Young

Chief Executive Officer

Angela Watson
Duane Mutu

Chief Technical Officer

Daniel Klinac

Compositing

Bryce Pemberton
Fiona Lu

Concept Art

Justin Burkes
Nick Iluzada

Content Designer

Daisy O'Reaily-Nugent

Corporate Relations Partner

Brooke Hurndell

Design

Colin Bigelow
Grace Murray
Malisa Perona
Nick Iluzada
Pete McDonald

Digital Account Manager

Olivia Small

Digital Performance Chapter Lead

Dan Putland

Digital Producer

Nico Caracciolo

Digital Project Director

Nick Lowe

Director - Project Lead

Natalie Hall

Experience Partner

Elizabeth Lang

Head of 3D/3D Supervisor

Elijah Akouri

Head of Art

Mike Davison

Head of Integrated Production

Charlotte Glennon

Head of Marketing

Matt Bain

Head of Production

Jordan Howes

Head of Production, Experience Designer

Tennille Barnes

Intermediate Digital Designer

Flora Zhou

Intermediate Experience Designer

Hannah Morrison

Lead Digital Producer

Elle Kiddie

Lead Integrated Producer

Jude Summerton

Legal Business Partner

Kendal Luskie
Tamkeen Saeid

Lighting

Bryce Pemberton
Chuong Vu
Dan Rodgers

Look Development

Bryce Pemberton
Dan Rodgers
Tim Krakowiak

Mac Operator

Bri Russell

Managing Partner

Lucy Cole

Marketing Manager

Hunter Haines

Modeling

Bryce Pemberton
Tim Krakowiak

Music - Composition

Stefaan Van Leuven

Music - Executive Producer/Director

Jonathan Mihaljevich

Music - Sound Design

Shane Taipari

Partnership Lead

Alex Stoneman

Previs

Lawrence Wong

Production Lead

Judy Shalk

Rigging

Bryce Pemberton

Senior Business Director

Zak Murtagh

Senior Experience Designer

Mustafa Sheikh

Senior Integrated Producer

Michelle Wade

Senior Mac Operator

Tias Somers

Social Brand Partner

Jessica Eaton
Lena Sipeni
William Kellick

Social Chapter Lead

Craig McKay

Solution Architect

Giovanni Gioffreda

Technical Director

Corin Sandlier
Dave Cooper

Tribe Lead

Sarah Williams

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