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2025 One Show - Radio & Audio-First

Hammerless

Agency DAVID / New York + Supercell / Helsinki + Duotone Audio Group / New York + Digital Banana Studio / Paris

Client Supercell

Category

Online / Branded Podcast

Annual ID

OS25_RA020M

Background

Clash of Clans is a mobile strategy game that is based on building a village and raiding other players’ villages. And every year, we host our biggest in-game promotion called, “Hammer Jam,” when upgrades for your village are discounted up to 50%. It’s basically our Black Friday. But after six years of the same event, players knew what to expect and it was starting to get old. We needed a reason to get them excited and engaged again.

Creative Idea

Hammer Jam is a once a year Black Friday-like event in the Clash of Clans mobile game, when players get 50% off on building upgrades. This year, right before the event, we staged a shocking crime and made the iconic hammer go missing. To solve the mystery we directed players to a multi-episode true crime podcast, where we explored all the potential suspects and clues. Theories poured in as fans worked together to crack the case, find the missing hammer and save the event.

Insights & Strategy

Our audience was existing Clash gamers: they get easily bored of games when they don’t offer anything new, and can be cynical of the promises made by game developers. Hammer Jam had been around for six years already, so we needed to do something genuinely new, disruptive, and intriguing — something that would have them talking amongst themselves, not just listening to us. The insight was simple: if people were expecting Hammer Jam, the most exciting move would be to take it away.

Execution

We started with a shocking Clash of Clans news update in-game and on social that caused a fervor amongst players: The Hammer Jam hammer was missing just days before the event.

Our docu-style trailer set the scene of the crime and established that every single character in the game was a suspect.

From there we drove fans to a multi-episode podcast that dove into theories and clues. It was the first ever true-crime podcast based on a video game. And we took it 100% seriously.

Starting with the victim himself, The Builder, we questioned how innocent he was in all of this and even brought in a real criminal psychologist to discuss his mindset and potential motives.

From there we dove into other characters, such as The Barbarian, who we ‘interviewed’ for the first time (despite the fact that he only grunts).

Throughout we wove fan theories into the podcast to encourage more and keep them guessing and sharing.

But only one eagle-eyed fan figured it out, when he caught an Easter egg we planted in the trailer film which showed The Giant itching his backside. And he was right. It turned out the hammer was simply stuck to The Giant’s butt the entire time — it was a hammer jammed for Hammer Jam.

We covered this resolution in a final film and corresponding podcast episode where we revealed the whole thing was just a cheeky joke.

In the end, the fans cracked the case, found the missing hammer and saved Hammer Jam.

Results

Hammerless was a hit in itself. The campaign made off with 13.7m views - and 74% of them were organic, a testament to how gripping the saga was. Community engagement exploded as people combed the scene of the crime, going up from 194k interactions to 2.6 million.

And it did its job, making Hammer Jam 2024 a huge spike in the game: 17 million players joined or rejoined the game in November. Daily user activity grew, from 25 million every day, to 29 million. And across the month, 31 million players took the plunge and upgraded the most important building in the game: the Town Hall. It was the perfect crime.

2025 Awards

Total Points: 3

Merit

Credits

Agency

DAVID / New York

Client / Brand

Supercell / Helsinki

Production Company

Digital Banana Studio / Paris

Music / Sound Production Company

duotone audio group / New York

Art Director

Victoria Rocha

Associate Creative Director

Maria DiTullio

Chief Creative Officer

André Toledo

Creative Director

Erin Evon
Jason Burke

Global Chief Creative Officer

Pancho Cassis

Global Chief Strategy Officer

Paula Vampre

Strategy Director

James Mitchell

Associate Producer

Sophie Freid

Creative Director / Founder

Peter Nashel

Executive Producer

Natasha Louckevitch

Account Supervisor

Irene León

Art Direction

Thibaud Pourplanche

Audio Producer

Lou Baron

Business Affairs Manager

Catalina Peña

Chief Creative Officer North America

Daniel Lobaton

Clash of Clans Animation Director

Kamil Khan

Clash of Clans Community Manager

Marco Monteiro
Vladislav Perge

Clash of Clans Marketing Lead

Anna Bouveng

Director and Supervisor

John Banana
Anders Ehrenborg

Director of Business Affairs

Barbara Karalis

Executive Music Producer

Ross Hopman

Executive Producer, Audio Post

Greg Tiefenbrun

Global COO

Sylvia Panico

Global PR Director

Sandra Azedo

Group Account Director

Brett Niebling

Head of Global Live Games Marketing

Iwo Zakowski

Head of Production

Brenda Morrison Fell

Marketing Producer

Yuri Yoshimura

North America Managing Director

Carolina Vieira

PR manager

Jonathan Howard

Sound designer/mixer

Andrew Green

Storyboard Artist

Adrien Gault

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