The One Show

The One Show is the world's most prestigious award show in advertising and design. For over 50 years, the Gold Pencil has been regarded as one of the top prizes in the creative industry. The One Show has a rich legacy of honoring some of the most groundbreaking ideas, created by some of the most remarkable minds in creativity.

2026 One Show - Social Media

SuperSized Stream

Agency Mother / London

Client Meta

Category

Livestream

Annual ID

OS26_SM034M

Background

Meta pioneered mixed reality through the Meta Quest lineup but as competition grew, future growth depended on winning new audiences - starting with gamers. This led to a partnership with Xbox on a limited-edition Quest, yet gamers still doubted its credibility and potential. It offered no new features and it was more expensive than the regular Quest, giving no rational reason to buy. With limited budgets and no technical innovation to lean on, we knew we’d never win with a standard product launch

Creative Idea

The Meta Quest 3S XBOX Edition boasted a massive 26-foot virtual screen to game on.
To match that supersized scale, we took the most famous backgrounds on the internet, the iconic bedrooms of mega-streamers AMP and Kai Cenat, and physically supersized them into a giant set.
We hijacked the opening of their 30 day streaming marathon, giving a supersized start to what would become an iconic cultural event.
Inside the supersized room, we staged an hour-long interactive theatre show on Twitch. The main cast was entirely unscripted with no clue what was coming, while the live audience could interact to unleash even more chaos.
Throughout the livestream, iconic gaming characters from Halo, Elder Scrolls, Fortnite and Assassins Creed crashed into the scene. We kept them entertained with supersized props from their original bedrooms including giant arcade machines, basketballs, weapons and Kai Cenat’s famously beaten up old chair.. And of course we kept them fed with a supersized pizza.
The supersized stream was designed and written from the beginning to be clipped by fans to repost throughout the internet, setting off viral dominoes, and it did exactly that

Insights & Strategy

The limited-edition Meta Quest 3S Xbox Edition was built for one audience: Xbox gamers. But gamers are among the most discerning players in culture, and to them, Quest wasn’t “real gaming.” It was a novelty rather than a necessity. They loved Xbox, but they didn’t love Meta.

This created a clear tension. Meta had built a device for gamers who didn’t believe in the category or the brand. To succeed, we needed to shift perception from “this isn’t for me” to “this belongs in gaming.” That meant earning credibility in one of the hardest spaces to fake: gaming culture, by showing up on gamers’ turf, through creators and platforms they already trusted.

When we examined why Xbox gamers buy new hardware, our Quest delivered on none of it. No new specs. No performance gains. No technical innovation. Rationally, there was no reason to buy.

But gaming culture isn’t driven by logic. Gamers build elaborate battlestations, buy themed controllers they’ll never use, and chase the ultimate setup. In gaming, screen size is status. Limited editions win on feeling, not performance.

So instead of focusing on what the product lacked, we focused on what emotionally mattered: the 26ft virtual screen. It wasn’t new, but it tapped into awe, immersion, and spectacle.

That led to our core insight: there is no rational reason to buy this product - but gamers don’t buy rationally, they buy for love.

And our strategy was simple: show how Quest fuels the irrational love of gaming by creating the biggest product demo for the biggest screen.

Traditional advertising wouldn’t do this. Ads don’t build credibility in gaming, and mixed reality is hard to convey in flat formats. So we showed up where gaming thrives: Twitch... not with an ad, but with a live experience built for the community.

Execution

We brought the idea to life by turning a product truth into a live spectacle built for gaming culture, supported by an ecosystem that built anticipation before and amplified impact after. We launched with a short film announcing the limited-edition Quest, then partnered with major Twitch streamers connected to AMP’s universe. Each received a supersized gift from AMP, driving audiences towards the main event.
Then came our big idea: The Supersized Stream. For one hour live on Twitch, 80,000+ viewers watched as we supersized AMP’s world, transforming their space into a giant playground with oversized gaming chairs, arcade machines, basketball hoops, and video game characters.
The stream was meticulously planned but built for spontaneity. Every moment was engineered for clip farming, creating moments viewers captured and shared across TikTok and Instagram, extending the experience far beyond the livestream. The result was a spectacle that made the product feel native to gaming culture.

Results

Through our idea, we turned scepticism into success, transforming Meta from an outsider to part of gaming culture, delivering immediate impact: 290m organic views, 100% of stock sold out, 8% increase in brand awareness and a 4% increase in brand consideration. Even ‘king of the internet’ MrBeast commented “That’s funny”.

2026 Awards

Total Points: 3

Merit

Credits

Agency

Mother / London

Client / Brand

Meta

Executive Creative Director

Tom Bender

Global Chief Creative Officer

Felix Richter

Strategy Director

Katie Dyer

Communications Strategy Director

Aaron Green

Executive Producer

Mona Lisa Farrokhnia

Head of Strategy

Matt Tanter

Senior Content Strategist

Zakir Hasan

Account Director

Michael Ferdenzi

Business Lead

Nick Owen

Creative

Jay Daniells
Will Lancaster
Max Cameron

DIRECTOR EMEA MARKETING, REALITY LABS

Chris Cudahy

Director of Global Marketing, Reality Labs

Dave Kaufman

Global Business Lead

Emily Frost

Head Of Activations

Digby Lewis

Head of Creative, Reality Labs

Jorge Acuna

Head Of Effectiveness

Kieran Bradshaw

Head Of Integrated Marketing, Reality Labs

Rosie Gandley

Integrated Marketing Manager

Drew Gomez

Integrated Marketing Manager - EMEA

Stef Best
Flora Leppelmann

Junior Account Manager

Sabine Nguyen

Production Assistant

Lachie Mackintosh

Production director

Siobhan Spence-Edwards

Program Lead

Warren Kinney

Program Manager

Rosie Breen

Strategic Partner Manager, Creators

Erin Saign

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