ADC Young Guns
ADC Young Guns is a portfolio competition awarding creative professionals 30 years and under, including designers, illustrators, entrepreneurs, and more!
YG Classes
Category
YG22
Annual ID
YG22_Dong
Helena Dong
Experiential Art Director, Creative Technologist
Hometown: Melbourne, AustraliaCurrent City: New York, NY
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Helena Dong is an experiential art director and creative technologist, whose practice involves designing and developing experiences for fashion, entertainment, and advertising using Augmented Reality.
Her work recontextualizes spaces, materials, and personas, with the aim of evoking curiosity and inviting thoughtful interactions. Her personal practice often draws from themes of transformation and our relationship with the world around us.
As an award-winning designer, Helena has participated in numerous speaking engagements on the potential of spatial technology, including at Cannes Lions. Her work has appeared in publications such as i-D, Vogue, and The Los Angeles Times.
Her work recontextualizes spaces, materials, and personas, with the aim of evoking curiosity and inviting thoughtful interactions. Her personal practice often draws from themes of transformation and our relationship with the world around us.
As an award-winning designer, Helena has participated in numerous speaking engagements on the potential of spatial technology, including at Cannes Lions. Her work has appeared in publications such as i-D, Vogue, and The Los Angeles Times.
View Work
The Atelier of Dreams
Assuming dual responsibilities over 5 months of production, I was deeply involved in key aspects of the project, including concept development, art direction, interaction design, prototyping, look development, and programming. Ultimately guiding the artistic vision and ensuring technical feasibility across all 6 experiences.
CD: Jeni Wamberg
ACD: Joyce N Ho
Art Director: Helena Dong
Creative Technologists: Haolin Fang, Helena Dong, Jules Kris, Kirin Robinson, Rozi Zhu
Storyboard Artists: Kenjun Zhao, Tristyn Pease
Designers: Clara Bacou, Dae-Han Yi, Fernando Utreras, Grace Park, Johana Kroft, Vini Nascimento
3D Supervisor: Justin Wilcott
3D: Anita Kang, Bryan Eck, Fernando Ruiz, Joy Tien, Thomas Robertson, Juan Carlos Barraza Mendoza, Chi Hong, John Fielding
2D: Morgan Allison, Rozi Zhu
Executive Producer: Ryan McGrath
Producers: Jamey Kitchens, Joseph Coleman, Rebecca Park, Christine Choi
AR technology facilitated by Meta
Title
The Atelier of Dreams
Agency
Helena Dong
Client
YG22 | Helena Dong
Annual ID
YG22_Dong_10
Category
2024 YG Work: YG22
CLIENT
Dior
ROLE IN PROJECT
Art Director, Creative Technologist
Assuming dual responsibilities over 5 months of production, I was deeply involved in key aspects of the project, including concept development, art direction, interaction design, prototyping, look development, and programming. Ultimately guiding the artistic vision and ensuring technical feasibility across all 6 experiences.
PROJECT CREDITS
Part of the BUCK team—CD: Jeni Wamberg
ACD: Joyce N Ho
Art Director: Helena Dong
Creative Technologists: Haolin Fang, Helena Dong, Jules Kris, Kirin Robinson, Rozi Zhu
Storyboard Artists: Kenjun Zhao, Tristyn Pease
Designers: Clara Bacou, Dae-Han Yi, Fernando Utreras, Grace Park, Johana Kroft, Vini Nascimento
3D Supervisor: Justin Wilcott
3D: Anita Kang, Bryan Eck, Fernando Ruiz, Joy Tien, Thomas Robertson, Juan Carlos Barraza Mendoza, Chi Hong, John Fielding
2D: Morgan Allison, Rozi Zhu
Executive Producer: Ryan McGrath
Producers: Jamey Kitchens, Joseph Coleman, Rebecca Park, Christine Choi
AR technology facilitated by Meta
Optical Volume
As designer and co-author of this collection, I spearheaded the research efforts, designed the glasses, and digitally prototyped them.
Eyewear Design: Helena Dong
Book Design: Max Saward
Copy: Ari Nielsson
Title
Optical Volume
Agency
Helena Dong
Client
YG22 | Helena Dong
Annual ID
YG22_Dong_20
Category
2024 YG Work: YG22
ROLE IN PROJECT
Designer, Co-author
As designer and co-author of this collection, I spearheaded the research efforts, designed the glasses, and digitally prototyped them.
PROJECT CREDITS
Research: Helena Dong, Max Saward, Ari NielssonEyewear Design: Helena Dong
Book Design: Max Saward
Copy: Ari Nielsson
Holoflux's Rift
My role was centered on translating Güvenç’s concept into a viable AR experience, which involved technical research and prototyping, 3D procedural animations, creating adaptive materials, and utilizing a blend of traditional and visual scripting techniques to extend the structure into virtual space.
Production: W-RLDS
Onsite Calibration: Thomas Bourret
AR technology facilitated by Meta
Title
Holoflux's Rift
Agency
Helena Dong
Client
YG22 | Helena Dong
Annual ID
YG22_Dong_30
Category
2024 YG Work: YG22
CLIENT
Coachella
ROLE IN PROJECT
Artist, Creative Technologist
My role was centered on translating Güvenç’s concept into a viable AR experience, which involved technical research and prototyping, 3D procedural animations, creating adaptive materials, and utilizing a blend of traditional and visual scripting techniques to extend the structure into virtual space.
PROJECT CREDITS
Architect: Güvenç ÖzelProduction: W-RLDS
Onsite Calibration: Thomas Bourret
AR technology facilitated by Meta
Third Contact in NYC
In order to bring this idea to life, I was involved in all creative and technical facets of this project including concept development, interaction design, asset look development, shader development, and programming.
Production: W-RLDS
AR technology facilitated by Meta
Title
Third Contact in NYC
Agency
Helena Dong
Client
YG22 | Helena Dong
Annual ID
YG22_Dong_40
Category
2024 YG Work: YG22
CLIENT
Coachella
ROLE IN PROJECT
Artist, Creative Technologist
In order to bring this idea to life, I was involved in all creative and technical facets of this project including concept development, interaction design, asset look development, shader development, and programming.
PROJECT CREDITS
3D Assets: Thomas BourretProduction: W-RLDS
AR technology facilitated by Meta
The Field
As a partner artist, my role encompassed research, concept, design, asset development, and technical development. I designed the various visual and interactive states for the AR installation and programmed the logic, which included procedural animations, shaders, haptics, and proximity-based interactions.
AR technology facilitated by Meta
Title
The Field
Agency
Helena Dong
Client
YG22 | Helena Dong
Annual ID
YG22_Dong_50
Category
2024 YG Work: YG22
CLIENT
3.1 Phillip Lim x Meta Prosper
ROLE IN PROJECT
Artist, Creative Technologist
As a partner artist, my role encompassed research, concept, design, asset development, and technical development. I designed the various visual and interactive states for the AR installation and programmed the logic, which included procedural animations, shaders, haptics, and proximity-based interactions.
PROJECT CREDITS
Reels Production: Meta Prosper teamAR technology facilitated by Meta
50th Anniversary
As a creative lead, I drove concept development and guided the overall direction of the AR experience in synergy with Nike’s holistic anniversary campaign. My efforts were centered around shaping a visually cohesive and compelling activation, to accompany the physical installations in store.
GCD: Evan Boehm
CD: Philip Sierzega
ACD: Helena Dong
Lead Creative Technologist: Charlie Whitney
Creative Technologists: Tayler Johnson, Jules Kris
UX Designer: Erin Murphy
UI Designer: Maria Vargas
Art Director: Mark Kulakoff
3D Lead: Justin Wilcott
Technical Artists: Anthony Chester, Thomas Robertson
3D Designer: Clara Bacou
Animator: Eduardo Lunkes
Storyboard Artist: Tristyn Pease
Executive Producer: Daniell Phillips
Producer: Pablo Martinez-Arastey
In collaboration with Nike Global Brand Experience team
AR technology facilitated by Zappar
Title
50th Anniversary
Agency
Helena Dong
Client
YG22 | Helena Dong
Annual ID
YG22_Dong_60
Category
2024 YG Work: YG22
CLIENT
Nike
ROLE IN PROJECT
Associate Creative Director
As a creative lead, I drove concept development and guided the overall direction of the AR experience in synergy with Nike’s holistic anniversary campaign. My efforts were centered around shaping a visually cohesive and compelling activation, to accompany the physical installations in store.
PROJECT CREDITS
Part of the BUCK team—GCD: Evan Boehm
CD: Philip Sierzega
ACD: Helena Dong
Lead Creative Technologist: Charlie Whitney
Creative Technologists: Tayler Johnson, Jules Kris
UX Designer: Erin Murphy
UI Designer: Maria Vargas
Art Director: Mark Kulakoff
3D Lead: Justin Wilcott
Technical Artists: Anthony Chester, Thomas Robertson
3D Designer: Clara Bacou
Animator: Eduardo Lunkes
Storyboard Artist: Tristyn Pease
Executive Producer: Daniell Phillips
Producer: Pablo Martinez-Arastey
In collaboration with Nike Global Brand Experience team
AR technology facilitated by Zappar
Campaign
2024 Awards
YG Winner
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