The One Show

The One Show is the world's most prestigious award show in advertising and design. For over 50 years, the Gold Pencil has been regarded as one of the top prizes in the creative industry. The One Show has a rich legacy of honoring some of the most groundbreaking ideas, created by some of the most remarkable minds in creativity.

2025 One Show - Experiential & Immersive

Haaland Payback Time

Agency DAVID / New York + Supercell / Helsinki

Client Supercell

You have exceeded your allotted number of views.

For full access to our extensive awards archive



Members Login Here

Category

Events / Virtual

Annual ID

OS25_EX037M

Background

Launched in 2012, Clash of Clans is one of the longest-running mobile games, challenging players to build and defend villages while raiding others for resources.

Despite its loyal fanbase, the game faces an ongoing challenge: staying relevant and attracting new players while keeping existing ones engaged.

Erling Haaland’s background as a fan of the game as well as his massive following in the football community made him the perfect cast to achieve both objectives.

Creative Idea

In 2024, we turned Erling Haaland, a longtime Clash of Clans fan, into the first real person featured in the game—giving his fans a reason to play. But what about his millions of haters?

To recruit them, we gave them exactly what they had always wanted: revenge. The Payback Time Challenge let Haaland’s rivals raid and destroy the village he had spent over a decade building in the game. We fueled the rivalry with billboards near rival stadiums and real-time ads reacting to his performances. Even rival football stars encouraged fans to take him down in-game.

Unlike other brands, we didn’t just use a celebrity to engage his fans—we also leveraged his haters to turn them into Clash of Clans lovers.

Insights & Strategy

Erling Haaland wasn’t just a global football star—he had been a dedicated Clash of Clans player since he was a teenager, making him the perfect fit to authentically connect with gamers.

His massive fanbase offered a new audience to tap into, but his even larger group of haters presented an unexpected and untapped opportunity to drive engagement on a whole new level.

Execution

Explain critical elements of the final execution of the work including craft, placement, tone, and other specific aspects of the creation and implementation of the work.

We turned raiding Haaland’s village in the game and stealing his ressources into an official challenge in the game: the Payback Time Challenge.

- We then tapped into different media to recruit Haaland’s biggest rivals and haters across the globe:
All across Europe, billboards near Haaland’s biggest rivals’ stadiums invitied haters to destroy Haaland in the game.
- Print ads reacting live to Haaland’s performances on the field dared his rivals to bring him down in the game.
- Rival players like Jose Garcia (a goalkeeper who conceded 9 goals to Haaland in a single match) or football legends whose legacy and records Haaland is breaking fueled the conversation on social media.
- And when Manchester United (Haaland’s team’s biggest rival) premiered its new documentary, we stole the show with an ad launched at the event.

Results

Payback Time was the game’s most successful campaign in years:
- The campaign made over 7.9B impressions
- 34 million players joined the challenge and raided Haaland’s village in the game.
- Clash of Clans registered an increase of 150% new players with over 6M installs of the game in only a week.

2025 Awards

Total Points: 3

Merit

Credits

Agency

DAVID / New York

Client / Brand

Supercell / Helsinki

Associate Creative Director

Guilherme Pinheiro

Chief Creative Officer

André Toledo

Chief Marketing Officer

Fernanda Romano

Global Chief Creative Officer

Pancho Cassis

Global Chief Strategy Officer

Paula Vampre

Strategist

Brooklyn Carey

Strategy Director

James Mitchell

Associate Producer

Sophie Freid

Executive Producer

Natasha Louckevitch

Account Supervisor

Irene León

Business Affairs Manager

Catalina Peña

Chief Creative Officer North America

Daniel Lobaton

Clash of Clans Marketing Lead

Anna Bouveng

Director of Business Affairs

Barbara Karalis

Global COO

Sylvia Panico

Global PR Director

Sandra Azedo

Group Account Director

Brett Niebling

Growth Marketing

David Edwards

Head of Global Live Games Marketing

Iwo Zakowski

Head of Media & Ops

Kasim Zorlu

Head of Production

Brenda Morrison Fell

Managing Director

Luiza Prata Carvalho
Carolina Vieira

Marketing Producer

Yuri Yoshimura

PR manager

Jonathan Howard

Product Marketing

Ana Martins

UA Creative Producer

Peter McLaughlin

Related Awards

 

 

 

 

Follow Us